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"The Last of Us" is the next miserable PC conversion

Philipp Rüegg
30.3.2023
Translation: machine translated

You will look in vain for the perfectionism of the developer studio Naughty Dog in the PC port of the zombie drama. Glitches and other bugs are the order of the day.

After "Wo Long" and "Wild Hearts" comes another disappointment for PC fans. Ten years after its PS3 release, "The Last of Us" also landed on the PC this week. However, in a condition that is unworthy of the game. Washed out textures, colours like you're on an LSD trip, crashes and walls you bounce off. Nearly 9000 reviews on Steam are majority negative.

Erinnert eher an ein Spiel der Telltale-Studios und selbst die sehen besser aus.
Erinnert eher an ein Spiel der Telltale-Studios und selbst die sehen besser aus.
Source: Dremcis/Kotaku

The poor conversion is all the more surprising because Sony's recent PC efforts have borne fruit. The "Marvel's Spider-Man" port was a commercial success and already ran without antics at launch. PC gamers also had only good things to say about "Death Stranding". Of all things, Sony fails with its most prestigious own brand.

The PC version of "The Last of Us" was developed by Naughty Dog and Iron Galaxy. The latter were also responsible for "Uncharted: Legacy of Thieves Collection". This PC port was praised to the skies by critics.

Is it the shaders again?

The gaming magazine "PC Gamer" suspects that the root of the problem lies with the shaders. In many games, the graphics card calculates certain processes before you see them. This happens in the background without you noticing it. More and more often, however, this "shader compiling" is brought forward before you can actually get started. Or the game warns you not to start early because of jerks and the like.

«The Last of Us» war schon immer ein Trip, aber nie ein so bunter.
«The Last of Us» war schon immer ein Trip, aber nie ein so bunter.
Source: official_tommy_boi/Kotaku

You can also play "The Last of Us" before the shader process is complete. Then the game stops in the middle of a cutscene. You have to wait until the background processes are completed. Whether all the bugs fall on the shaders is not clear. Naughty Dog is aware of the problems and will take care of them, writes the studio on the PC forum.

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Being the game and gadget geek that I am, working at digitec and Galaxus makes me feel like a kid in a candy shop – but it does take its toll on my wallet. I enjoy tinkering with my PC in Tim Taylor fashion and talking about games on my podcast http://www.onemorelevel.ch. To satisfy my need for speed, I get on my full suspension mountain bike and set out to find some nice trails. My thirst for culture is quenched by deep conversations over a couple of cold ones at the mostly frustrating games of FC Winterthur. 


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